Generative Art & Edge-Blend
In developmentGenerative mathematical art, with projection blending built in.
A procedural art generator and a projection utility in one pipeline. Create organic mathematical visuals from seven simulation engines, then format the output for a multi-projector setup, solving the double-exposure seam without an external hardware processor or a stack of compositing pre-comps.
Generation and calibration, together.
Generative tools focus on how the render looks and leave display calibration to expensive hardware video processors or manual multi-layer pre-comps. For large-format installation work that split is a real cost: in money, in setup time, and in how quickly you can iterate on site.
- Blend the overlap region directly in the render, so no external processor sits in the signal chain.
- Adjust overlap width and gamma from the composition panel while standing in the venue.
- Generate content and calibrate the display in the same pass, from the same tool.
Seven engines, one blending stream.
Seven generative engines
Flow Fields, Lorenz Attractors, Clifford Mappings, Chladni Acoustics, Strata Noise Terraces, Physarum Slime Mould, and Wave Ripples, each with its own structural character.
Live mathematical sandbox
Enter custom parametric equations for X and Y to build your own geometry, with no C++ and no wrestling with complex expressions.
The Edge-Blend Stream
Applies optical edge-blending directly to the render, removing the bright hot-spot seam where two projectors overlap.
Configurable overlap
Set the overlap region anywhere from 2% to 25% of the frame to match your physical hardware calibration.
Gamma luminance correction
Tune the light-summation curve to eliminate the dark or bright banding that appears at display boundaries.
Alignment seam guide
Toggle a dashed boundary line with left and right projector indicators to speed up physical alignment during venue setup.
See it working.
Technical detail.
- Format
- An After Effects effect plugin with a companion projection-workflow panel.
- Generative engines
- Flow Fields · Lorenz Attractors · Clifford Mappings · Chladni Acoustics · Strata Noise Terraces · Physarum Slime Mould · Wave Ripples.
- Overlap region
- Adjustable from 2% to 25% of frame width.
- Gamma correction
- Light-summation curve adjustable from 0.5 to 2.5.
- Colour
- Curated and custom palettes with dynamic palette morphing and noise-driven gradient distribution.
- Performance
- Real-time canvas evaluation for live tuning, with multi-threaded pixel and particle evaluation during preview and export.
- Dependencies
- None. The generation and blending stages are integrated, with no external hardware processor required.
- Status
- Functional prototype at v1.0 beta, in active development. Platform and After Effects version support are being finalised.
More from the studio.
Working on an installation?
This one is built for large-format and experiential work. If you have a project in mind, we'd like to hear about it.